I'm a software engineer with a master's degree, passionate about games and photography. Experienced in VR and non-VR apps with Unity and Godot, 3D modeling/animation in Blender, and Game/Level Design. Moved to Japan in early 2024 for a new adventure.
ADDRESS: Fano, 61032, Italy
PHONE: +39 3459224961
DATE OF BIRTH: 16/09/1998
NATIONALITY: Italian
EMAIL: amerikeivan@gmail.com
LINKEDIN: linkedin.com/in/keivan-ameri/
HyperAxes, London, United Kingdom
Unity Game Developer
Designed and developed a mobile game in Unity, managing game and level design. Modeled and animated assets in Blender, ensuring seamless gameplay and optimized performance on Android devices.
Achievements:
Successfully implemented engaging gameplay mechanics using C# in Unity.
Designed and refined levels to enhance player experience and flow.
Improved performance and reduced load times on Android platforms.
Integrated 3D assets and animations, enhancing overall visual appeal and user interaction.
Jun. 2023 - Jun. 2024
Italian Institute of Technology (IIT), Genoa, Italy
Unity XR Developer - Internship
Developed a VR exergame for Meta Quest 2 in Unity, aimed at aiding cerebral rehabilitation for individuals with Multiple Sclerosis. Collaborated with IIT and AISM to design a logical game that supports rehabilitation efforts.
Achievements:
Developed and optimized a VR exergame in Unity C# for Meta Quest 2, ensuring smooth performance.
Collaborated with researchers and healthcare professionals to align mechanics with rehabilitation goals.
Co-authored a paper based on the project, presented at ICCE 2023 in Berlin.
Integrated Microsoft Azure text-to-speech and lip-sync systems to boost immersion and rehabilitation.
Enhanced VR experience by incorporating immersive 3D environments and interactive elements.
Nov. 2022 - Apr. 2023
Saipem S.p.A, Fano, Italy
Software Developer - Internship
Developed a Python plugin for QGIS to automate spatial data visualization, using skills in databases and SQL.
Achievements:
Created a Python plugin for automatic visualization of spatial data in QGIS.
Utilized QT Designer for UI and integrated database knowledge for efficient data handling.
Streamlined data presentation with automated processes, enhancing usability and efficiency.
Mar. 2020 - June 2020
Polytechnic University of Turin, Turin, Italy
Software Engineering - Master’s in Computer Graphics and Multimedia
Thesis: “Design and Development of a Video Game for Cognitive Rehabilitation of People with Multiple Sclerosis.”
Sept. 2020 - Apr. 2023
University of Bologna, Bologna, Italy
Computer Science - Bachelor’s in Computer Science and Engineering
Thesis: “Analysis and development of a georeferenced quantification module of the risk of accidents in underwater pipelines.”
Sept. 2017 - July 2020
Mobile Puzzle Game - Unity mobile game
A challenging yet relaxing puzzle game with various environmental puzzles designed for short gaming sessions.
Project in development for HyperAxes.
I contributed as a Game & Level Designer, Developer, and 3D Modeler
In Development
Tangram VR - Unity VR application
A master's thesis project for Meta Quest 2, developed in Unity. Tangram VR uses virtual reality to enhance cognitive rehabilitation for multiple sclerosis patients by promoting logical reasoning and social interaction.
Project in collaboration with the Italian Institute of Technology (IIT) and the Italian Multiple Sclerosis Society (AISM).
I was responsible for developing game mechanics, integrating Microsoft Azure text-to-speech and lip-sync systems, and creating immersive 3D environments.
Apr. 2023
A Perspective Matter - Unity game prototype
A Unity-based puzzle game where players solve puzzles by changing perspectives from 3D to 2D. This project was part of my master's degree exam in Game Design.
I handled Game Design, Level Design, UI design, and asset creation.
July 2022
Game Jams Projects - Godot Developer
Participated in multiple Game Jams with colleagues, developing games using the Godot engine.
Ongoing
Effects of Social Conditions in a Virtual Exergame for Cognitive Rehabilitation in Multiple Sclerosis - First Author
Conference: 2023 IEEE 13th International Conference on Consumer Electronics (ICCE) - Berlin, Virtual Reality, Augmented Reality, and Metaverse (VAM).
The paper examines Tangram VR, detailing and analyzing data from its testing phase.
Sept. 2023
C#, C, C++, Unity 3D, Godot, Unreal Engine, Blender, GDScript, Java, Python, Android Studio, Photoshop, Substance 3D Painter, Gameplay Programming, Game Design, Level Design, 3D Modeling and Animation, Git, VR & XR Applications, Microsoft Azure, Oculus SDK, Text-to-Speech Integration, Lip-Sync Systems, Problem-Solving, Teamwork, Multitasking
Italian: Native Speaker
English: Business Level (CEFR B2 Level Certification)
Japanese: Basic Conversational
Basketball player, Travel photograpy (album flickr), Play videogame and board game, Study art & history of art