This is currently in development for mobile devices. It is a puzzle game where the player must solve environmental puzzles of various levels. It is designed to be a challenging yet relaxing experience, suitable even for short gaming sessions, playable with one hand and without requiring constant player attention.
I'm developing the game for HyperAxes, a young London-based company that is considering expansion into the mobile world. I'm in charge of the Game Design, Level Design, Gameplay Programming, and Asset Modeling aspects.
Tangram VR is a video game for Meta Quest 2 that aims to come alongside and help people with multiple sclerosis during their cognitive and upper limb rehabilitation journey. The game integrates social presence in the form of an NPC intending to improve player performance and his adherence to treatment. The NPC uses systems of Text-To-Speech and of LipySinc.
The project was the focus of my master's thesis, and it was developed and designed on my own, in collaboration with the Italian Institute of Technology (IIT) and the Italian Multiple Sclerosis Society (AISM).
Released: April 2023
A Perspective Matter is a prototype vertical slice of a PC and Console game. The videogame is a puzzle game where the player's goal is to solve environmental puzzles by changing their point of view, such as switching from a free-camera perspective view (which provides a 3D view of the environment) to an isometric view (which provides a 2D point of view).
The project was developed together with other three colleagues for the Game Design exam. I was in charge of the Game Design, Level Design, UI Design and UI Programming aspects, and Asset Modeling and Animation in Blender.
Released: July 2022
VR for Autism is a VR application designed to help children with autism spectrum disabilities (PDD). The goal was to help patients deal with aspects of social autonomy and problem-solving by immersing them in situations that are difficult for them.
Specifically, we created a simulation of a convenience store, where the user has to shop for groceries, following a list of items to be purchased. The possibility of adjusting different factors to immerse the user in a more or less stressful environment is provided.
The project was carried out together with a colleague and with the advice of a specialist from the Rimini AUSL. I was in charge of the AI of NPCs and the shopping management mechanism.
Released: February 2022
Reproduction of the short "Joe Little Drop" (original source: https://vimeo.com/14002147).
The short was made in Blender as a project for the Computer Animation exam together with 2 other colleagues.
I worked mainly on creating the 3D model of the protagonist character (The white toy) and its animation. I used direct and inverse kinematics techniques. In addition, I used the shape keys for facial expressions and drivers to better simulate the contracture of the muscles.
Released: September 2021
Medieval Tournament is a project made for the Computer Graphics exam and consists of:
Photorealistic environment in Blender where all objects were modeled by us taking advantage of different techniques studied during the course.
Development of an application in OpenGL where there are models created in Blender. The game consists of an archery challenge where one or more players can compete. The challenge consists of 3 levels of difficulty (distance to target), with 3 shots for each.
Released: January 2021
Polies Krieg is a turn-based strategy game for Android phones. The game features 5 different playable tribes, each with its own peculiarities. The goal is to defeat the other tribes.
Players can challenge their friends locally or players from around the world online.
The project was developed on Android Studio together with 2 other colleagues. I was in charge of the management system of tribes, units, and ability trees. In addition, I was in charge of UI designer, UI Programmer, and Game Artist (I designed all the sprites).
Released: May 2020